Royzy's Art and Design Blog Roll

Royzy's Art and Design Blog Roll

A design blogroll featuring inspiration and personal artwork.

Royzy's Art and Design Blog Roll RSS Feed
 
 
 
 

Complete Sketchbook: Conversations and Interactions

First Christmas deadline is over, with two more coming up quickly before we break up. It is a shame this project ended first, because it was the most enjoyable to date. For those unaware, the project was to draw instances of character brought out through conversation or interaction. The goal set was about 50 drawings (or at least 1 a day). My personal goal was to fill a sketchbook, which resulted in 32 pages of sketches.

It was up to us to choose reference material, whether it be from life or photos/magazines/internet/stills from films. The majority of my reference material was photographs. I searched on Flickr a lot, simply because it is a gold mine for excellent photography. I have credited a few people at the end of this post for their work that I have used as reference.

Conversations 1

Conversations 2

Conversations 3

Conversations 4

Conversations 5

Conversations 6

Conversations 7

Conversations 8

Conversations 9

Conversations 10

Conversations 11

Conversations 11a

Conversations 12

Conversations 13

Conversations 14

Conversations 15

Conversations 16

Conversations 17

Conversations 18

Conversations 19

Conversations 20

Conversations 21

Conversations 22

Conversations 23

Conversations 24

Conversations 25

Conversations 26

Conversations 27

Conversations 28

Conversations 29

Conversations 30

Conversations 32

My first almost entirely filled sketchbook. Now to start on another…

Reference sources:

Carlo Nicora
Mazda6 (Tor)
Anton Kawasaki
Sir Realist
Tin Green
Thomas Lottermoser
JT Karanka

Big thanks to the talented photographers above. There are possibly more, whom I have not credited. If you believe I have used one of your photos, let me know which one and I will add you to the list!

Thanks again.

A Little Less Conversation

As we venture nearer to deadline time, it seems now is the most important time to use efficiently. Unfortunately, it is also the time I decided to move house. Juggling time.

It is always a bit of a challenge for someone like myself to be at all organised when it comes to time-management. I have got better with it over the summer, so throwing in a week of house moving is a nice little test. OK so far, although I have got a little behind on my drawings for Kathy. I still think I can fill this sketchbook from front to back with sketches though, before our hand in.

Below are just four more of the pages from this ‘Conversations’ sketchbook I have started.

Click here to see the completed sketchbook

Conversations 6

Conversations 7

Conversations 8

Conversations 9

Hopefully the more studio-like feel of my new room will help me with my sketching. Also with a great fellow sketcher upstairs, maybe we could get a bit competitive with it.

Wasp Attack Animation

This is our third animation principles exercise in as many weeks, the last before our main unit task. The aim was convey two different emotions and the transition between them. Again, I decided to work in 3D, so I could play a little.

Wasp Attack Animation

We were asked to concentrate on certain qualities for this, to give the character its own thought process. It took me ages to decide on two emotions and a cause. I didn’t want to add in props, because they would require animating too. I already knew people were going to approach theirs with seeing/overhearing something off-screen, so I wanted to have him affected by something a bit different.

That’s basically when I thought, ‘what might the character be able to see near himself, but I cannot?’. Then I thought about how ridiculous people look when trying to deflect a fly or a wasp.

I instantly knew there was potential for the animation to look misleading though.

YouTube Preview Image

Sure enough, the result can be quite misleading. It does indeed look like he is wafting a fart, at least at the beginning. I decided I wasn’t too worried about this, after laughing at my screen during a playblast.

Critical feedback – I didn’t really receive any when we presented them all on the Monday morning. Aside from the heckles and sniggering, the actual feedback on the animation was quite positive. I’d say problems it has include some of the slow-down during wafts. Although contrasting speeds are good, it looks a bit unnatural in mine towards the end.

Video Reference – it helps.

After last weeks exercise, I had decided working with video reference was a good idea. I tried to over-act a little with it, although I only performed a single take. Some of the tips which I learnt in the our Acting Workshop today could of been pretty useful here. Oh, and ignore the fancy dress costume.

YouTube Preview Image

- – - – - – - – - – - – - – - – - – - – - – - – -

Next Week

Our next exercise is the main one for this unit. It involves animating to a short sound clip for this month’s 11 Second Club competition. Although we are allowed to use last month’s sound clip if we wish, it cannot be entered into the competition. More on that next week.

Lifting a Box is Harder Than You Think

This week we were assigned another short exercise, this time to animate a character lifting up an object. Once again I decided to work in 3D, just so I have the option to play around with ease, as I mentioned in my post for last week’s exercise.

Lifting Animation

The aim was to animate a character lifting an object, keeping in mind the principles we have learnt up to now. These include:

  • Weight
  • Timing (this is what I probably struggle with most)
  • Anticipation
  • Balance
  • Line of Action
  • Silhouette
  • Believability

There were a few recommended ways to approach this, such as getting into the character yourself and having someone record it. This makes sense and I probably should have made the effort to do that, although I did make sure to test out actions as I came to animating them.

Box Lifting Animation

The first mistake I noticed is the change in the box’s weight. In my build-up, the box appears heavier than in the actual lifting stage. I was trying to imagine it as a box of t shirts from work (a standard sized full box is usually about 23kg), which I think the initial weight was closer to. I certainly don’t lift the boxes quite as casually as my animation demonstrates.

Something else which wasn’t particularly successful, was my silhouette. Due to the large size of the box, a lot of the character was obscured from most angles during the lift. Towards the end, the box is shifted in one direction in order for my character to quickly get his hand underneath to support it. Since you can’t see the movements he makes with the other arm, it doesn’t really work.

You can see the animation below.

YouTube Preview Image

With this exercise, I started by putting in the key frames first, then adjusting the timing, then the in-betweens. I wasn’t sure if this was a good approach, so I didn’t push it too hard. Turns out this is a recommended approach to use, so I will continue to do so.

Our exercise for next week is to animate a ’shift of mood’. This is without facial expressions; purely posture and body language. I need to decide on two emotions to convey. I’m thinking upset to angry. Or maybe excitement to embarrassment. Possibilities are endless.

Ahhh man, I forgot the hips.

Last week’s task was to re-familiarise ourselves with the principles of animation, by creating another walk cycle. I have also been continuing  with my sketchbook work for the Conversations project.

Walk Cycle

Despite slowly building disdain for 3D (creating it, not watching it), I decided to animate my walk with it. I find 3D much more flexible and less frustrating on a small deadline, particularly since the model is provided for us. Although I enjoy drawing, it is very annoying and time-consuming to put all your frames together, inevitably find that you did a shit job, then have to redraw frames. With 3D, it allows for easy tweaking.

rusty-walk-cycle

I really should of kept the animation principles in mind, since that was the purpose of the exercise. I realised upon re-watching the animation, that I had only really thought about the key poses within the walk cycle, not the little things inbetween. The result is a bit lifeless and robotic. Something else really bugged me, which I came to realise was the hips. They don’t rotate.

You can see the cycle below.

YouTube Preview Image

Our next animation exercise is to make our character lift up an object, so expect overzealous straining postures and people falling over backwards.

Sketchbook Update

Here are a few bits added to my sketchbook project, mostly based on reference photos, found using various related search terms on Flickr. If you search around there is plenty of great material to sketch from. It was also suggested that we used movies for reference. We gave a few films ago in our last group session, pausing during key shots and putting down some quick sketches.

Click here to see the completed sketchbook

Conversations 4

Conversations 3

Below are a couple of very quick movie references. One quick sketch from Spaced, others from Some Like It Hot. I was late to the session so I didn’t get to catch many poses.

Conversations 5

I have never seen Some Like It Hot all the way through, but it is used in a video for one of my favourite songs. So therefore I love it. More film sketches likely to follow over the next month.

What is Character?

Character has a lot of meanings depending on the context, but in this case we are talking about character in animation principles. It’s about what builds strong character and creates something believable.

You can apply character to anything.

Character is all those little things we take for granted every day, it is built on the way we move, the way we interact. It can range from talking with hand gestures, to how you hold a pen. Emotions have an great effect on a person’s character. In fact, it is usually these influenced changes in character which may lead to someone asking you this question. Are you ok?

We all have very different characteristics to one another, whether they be subtle or exaggerated. Myself, for example, have an apparently distinctive walking stride. I also tend to relax in very uncomfortable looking arm positions. These sort of things you may not even notice yourself, but it is what other people will identify you by.

In narrative of almost any sort, not just animation, providing well-rounded and complex characterization is what gives the audience a sense of realism. The traits which your character show are what makes them believable. If they are weak and underdeveloped, the results will be flat and uninspiring.

Giving character is a huge task for any animator and requires a great deal of development and understanding of the character. Remember, it isn’t about the way they look: at the end of the day, you should be able to transfer that character’s mind into any human (or inhuman) shell and still be able to recognise them by their actions.

Back to University and Back to Drawing

So we begin our second year of digital animation at Falmouth. Myself and a few friends did try to get involved with the fresher’s events, but it isn’t quite the same when you aren’t, umm, freshers. Aside from that, it appears to a continuation of what we had learnt in the first year.

Tremough Campus, image belonging to The Cornwall Guide.

Biggest change this year aside from an extra 30 students crammed into our studio is that we have a new lecturer added to our already very strong collection. Derek Hayes has been involved with projects such as The Miracle Maker and created the intro credits for Jeeves and Wooster. I hear he has a BAFTA award too. After having a seminar with him during the week, it is safe to say he is a very nice man indeed. He will be helping us try out some experimental animation techniques.

There are a few other little alterations, although changes to the studio are yet to be commenced, such as being upgraded to Windows 7 and new software (as well as updates to current software). It’ll be nice to test out the new O/S, before spending the money on it myself.

Kathy’s Brief

I was looking forward to Kathy’s new projects and I was pretty pleased with the brief we were given. Essentially we fill a sketchbook with drawings of people interacting with each other. Which means I can return to my sketchbooks and begin drawing again. It has been about 3 months since I last drew anything. So naturally I feel a bit rusty, but I think if my heart is anywhere, it’ll be on improving my draftsmanship.

Click here to see the completed sketchbook

Conversations 1

Conversations 2

I also did a few hand studies while Twitter was down the other day. I really need to get back into making focused studies. Will begin attending life studies again, after I move to my new place.

Sketches of hands.

Other projects have started to begin, including some optional ones, which I decided to dodge. I hope to juggle my other interests along with my course this year, which could be potentially dangerous and fun at the same time.

About

Royzy's Art and Design Blog Roll is a blog about creative work by myself and others which inspire me. It's current focus is Digital Animation, but also tries to cover other art and design topics I am interested in, such as web design, illustration, graphic design and concept art. Click here to find a little out about Roy.

Blogroll

My Other Sites

Most Recent Posts

Animation Principles Animation Theory Complete Sketchbooks Digital Animation Digital Art Digital Painting Drawing Environment Design Gaming Miscellaneous Motion Studies Storyboards Web Design / Develop.

Meta