Art and Design Blog Roll

Art and Design Blog Roll

A design blogroll featuring inspiration and personal artwork.

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Pre-Easter Drawing Update

So we are already half way through our month long Easter break. I’ve done little in my spare time over the last two weeks, but I don’t really mind. This is my window to get on with a few things I don’t normally have time for, like earnin’ a bit of cash and getting my web-head on.

My original plan for Easter was to get up and do some speed painting before work each day, then after 3 days of trying and failing to get up at 6am, I shunned it. I managed to do a couple of 1-hour long digital paintings after work instead. I’ll upload them here when I have a few more – I was supposed to have 10 by now. The main bulk of my time has been t shirt printing down at Advertees and tweaking their new website ready for it’s re-launch.

Life Drawing and Sketches from before the Easter Break

I haven’t really had the energy to do any drawing over Easter, but I still have a whole load of life drawing and bits from early March to upload and show you. Enjoy.

Girl Sketches 7

People Sketches

People Sketches 2

A few moving gestures (the model continuously moved as we drew).

Motion Drawings

Moving Gestures

Life Drawing 11

Life Drawing 12

Life Drawing 13

Life Drawing 14

Life Drawing 18

Life Drawing 15

Life Drawing 16

Life Drawing 17

Life Drawing 19

Life Drawing 20

Life Drawing 21

Life Drawing 24

Life Drawing 23

Life Drawing 22

Go to Sketchbook.

Pre-Production Project: A Healthy Reminder of Time Management?

So this project was handed-in yesterday morning, shortly before deadline was upon it. After feeling pretty confident about time management last term (three comfortable hand-ins), I really slipped up this time. In fact it was so bad, that I’m hoping it’ll be last reminder I’ll need; time management is essential, and you have to stay on top of it.

I think management is particularly important for someone like me, whose confidence issues don’t allow them to catch-up well. The only pace I can manage at the minute is a comfortable one, barely. If I need to rush or cobble something together, I panic. The result is just doing nothing.

I also feel genuinely bad about not getting to work with Jacob Golding, on his Third Year Project, until now. I’d love to of started on it straight away, but I’ve already learnt from previous projects that you should never bite off more than you can chew. Now that the pre-production project has done and buried (hopefully), I can concentrate on what Jacob has for me. He has two great projects to work on, so it could be good fun!

Doctor Who Character Sketchwork

Doctor Who Turnaround Sketchwork

What I managed.

I found this project really difficult to get started with, mostly because it had things I had not really tried before, like character design and turnarounds. This is where I fell behind, since we were supposed to of developed characters within a week, but mine dragged over until about a week before hand-in. Basically all colour work was done within the 8am to 8am slot that I worked before deadline, along with preparing the bible, finishing turnarounds, etc.

It was a real shame it took me so long to get into it, because I started to enjoy it, aside from the rushing.

Here are a couple of extracts from the design bible I handed in. You can find all the supporting sketchwork in my Sketchbook.

Dr Who Design Bible Extract

Below are some colour examples of the characters, though the Doctor was supposed to have some previously collected objects within his jacket. I enjoyed looking for colour schemes, it was the first time I’ve really had a chance to find inspiration on the ColourLovers* website.

Colour Examples

Fortune Teller Colour

Regarding what was actually handed-in, backgrounds were where I fell short. The Fortune Teller character above, was supposed to be featured within a production background. Also, the concept piece below isn’t really finished. This is probably what concerns me most about my hand-in.

Dr Who China Night Street Background

Only one week until Easter break now, with a fresh project to be proposed this Friday and a literature review for hand-in on the same day. After that I can spend a few weeks getting everything back together. Let’s go!

*Thank you to these lovely people, for the providing palettes:

Faerenach
Olyzel
twilighter
[ relocating fourth]

Used under the Creative Commons.

Personal Drawing / Life Drawing (Feb Update)

Been a busy few weeks, probably made worse by feeling pretty burnt out. Still, I’ve managed to do a bit of drawing. It is slowly feeling more natural to just start drawing, but I need to stop relying so much on reference.

Anatomy has been on the mind a lot recently, learning about it is almost addictive. I watched the Anatomy for Artists 4-hour streaming class over at Conceptart.org, which I really do recommend if you have the cash to spend on it. If not (or as well as), Marshall Vandruff, who teaches the class, has a list of anatomy books which he recommends.

Some bits from over the last few weeks, most of which you can see larger in my sketchbook over at CA. I tend to update my sketchbook there twice a week. You should get on there too.

Girl Sketches

Girl Sketches 2

Life Drawing 1

Life Drawing With Triangles

Life Drawing - Quick Poses 1

Life Drawing - Quick Poses 2

Girl Sketches 4

Life Drawing - Quick Poses 3

Life Drawing - Quick Poses 4

Eye Studies

Life Drawing - Charcoal Drawing

Life Drawing - Quick Poses 5

Life Drawing - Silhouette

Life Drawing - 30 Second Poses

Life Drawing - 10 Minute Poses

Life Drawing - 2 Minute / 5 Minute Poses

Life Drawing - 10 Minute Poses

By the way, Simon Acty is also on CA. Go there and make him update it.

Pre-Production Project: Doctor What?

For our main project of this term, we have been asked to choose between either a ‘post’ or ‘pre’ production theme. Naturally I went for pre-production, though I was surprised by the choices of a few others in our group who favoured post-production. I think some may of been put off by the research focus of the pre-production route. Either way, this term will be pretty unique compared to ones before it.

I try to avoid referring to the pre-production project by the description in the brief, simply because it refers to Doctor Who. Strange as it is may seem that anyone enjoys that program, it has been chosen as the base for our project. To be fair, we can mostly ignore the fact it is all about Doctor Who and just pretend it is another time-traveller with an assistant, with scripts that happen to be identical. We will be producing the design bible for a script (just one script, although we research five), so potentially we can turn it into something very different.

The 5 Script Settings

We have five scripts to research, then choose just one to create the design bible for:

  • Ancient Pompeii
  • Titanic
  • Shakespeare / London
  • Chino (futuristic china-inspired planet)
  • Louis XV

I already know I want to do Chino, simply because I’m a fan of some of the Chinese styles, plus there is the futuristic element that can be added to it. I believe it is mostly set in the market place, so I have a few ideas of what feel I might go for and seek inspiration from.

We have to present our research findings as small groups next week, then after that we should be able to get the ball rolling and get some drawing on the go. At the minute I am doing 6 hours of life-drawing a week, though that may cut back to 3. The hours I’m doing are across 2 separate sessions and a different lecturer for each. I’m thinking of stopping one of the sessions, simply because I don’t think the techniques being dictated in that session are right for me.

We should also be having Cinematography lessons every Thursday, but our lecturer has broken his arm, so that has been postponed until some time in February.

Evaluation: 3 Day Animation/Professional Writing Collaboration

Evaluation:

Our 3 day project was to create an animatic for a short story based on a fairy tale, directed by writing students, for a fictional company called NUFSED. Our fairy tale of choice was Goldilocks and The Three Bears, portrayed in a sequel. Our genre was ‘dramatic narrative’, so our writers felt it had to have some punch to it. We had considered various things like flashbacks to alert the viewer to what was at hand, but we wanted the climax to be a surprise, so we decided to avoid giving too much away.

My role for this short project was Animation Director, although I think I performed more like an advisor. If there was something people were split on, I got to call it. I didn’t know a great deal about the role, but I asked a few people about it. Although having the power is nice to have, I don’t think it is really something I am comfortable with. I don’t like telling people what to do, particularly when I don’t feel I’ve earned it, which was the problem. Though if I was a master of my field and was employed to help and influence a team, I probably wouldn’t mind that. I’d like to think I am good at helping people make their decisions.

Overall I think we were a very settled group, having Leah as a producer was nice, she seemed to enjoy having the role. Since we both knew each other from college, it made it very easy to bounce off each other. The group members obviously had individual ideas about the direction, but were all happy to compromise and go with a majority choice. We all looked at the timescale realistically, which really helped with production time.

Since both I and Leah weren’t really sure what to get on with, we helped the other people with their roles. Leah created character designs and coloured frames as they were completed. I agreed to draw up all the bears, though I miscalculated how many there were, so it took me the best part of a day. As time pressed on, I had to rush quite a few frames. As it turned out, by not doing them chronologically, the difference in detail wasn’t so obvious. This mistake in frame ordering turned out to be a blessing in disguise, though perhaps not so much for Simon in post-production, who had to fill in the blank spots, as and when they were completed.

There wasn’t many problems, though naturally post-production was pretty hectic. We should of setup a file-naming system to ease Simon’s editing, which got a bit out of hand. Various memory sticks were being used and the files weren’t being created chronologically (partly my fault), so he constantly had to fill blank spots, right until the end.

I think the biggest issue we encountered was negative feedback on the second day. I genuinely felt we had been unfairly treated and initially told my group to ignore all the feedback and continue as planned. The main annoyance was that we had been criticized on our script, which we had already pitched the day before. I am happy with critical feedback (in fact I love it), but what we received that day I felt was unconstructive; vague, partially contradictory and ultimately, a day late.

What went particularly well though, was our time-handling. The people in our group made it easy to assign tasks and could accomplish them on time. Even though our animatic was very rough around the edges, it did the job. We also did it without the hair-pulling a lot of other groups had. Don’t think I’ve ever been in a relatively relaxed group before.

It is always a unique experience working within groups, so throwing writers into the equation didn’t feel that startling. They were also very easy to get on with. I did feel a bit sorry for them; they didn’t have a great deal to do after the first day. They had a chance to help out with sound effects, though I’m not sure whether the sounds were used in the final piece.

The project was an interesting experience. I didn’t particularly want to do it, but it was a nice wake-up call to start the new term. I don’t really think I’m a team player, but it can be rewarding to work with people from other fields. If I become a freelancer and create my own projects, I would definitely like to use people with the right experience, whether they are a writer or not. By delegating a task to someone who is more skilled than you in a certain area, it allows you to spend that saved time more effectively, as well as gain better results.

Happy New Year 2010

Happy New Year! Feel refreshed? I think I do, though I’ve picked up bad habits in the month off. Luckily we are due back on Monday (weather permitting), so I can start getting up in the mornings again. And going outside. Actually screw the last bit.

I have to admit, the start of 2010 has been terrible so far. PS3 broke shortly after New Year, and… snow. SNOW. What the hell? I’ve been waiting for t shirts from DesignbyHumans for ages it seems, thanks to the adverse weather conditions. I need them, my wash basket is brimming.

I’ve been thinking about a few resolutions for the year. Kept it short and sweet, which will hopefully make them easier to accomplish. In no particular order:

New Year’s Resolutions

  1. Print my first T shirt design
  2. Build my first website using PHP
  3. Start building a brand
  4. Not to work at weekends
  5. Learn to drive

I got a few things over Christmas which will hopefully help kick start the year. I got a lovely new scanner and mechanical pencil. Also, a personal present from me, to me: an electric eraser. My girlfriend also got me some nice frames to hang up some inspiration on my empty walls. Finally I can put up my Dan Mumford screen print and Wesley’s Ice Cream Man.

Reflecting on 2009

2009 I think may, without thinking too hard about it, of been the best year yet. Musically it was jam-packed for me. Particularly the latter half, which included two festivals (Download and Reading) and 11 bands just in the last month before Christmas.

I also started drawing a lot more (well, it is all relative) and starting to enjoy it in my spare time. 2009 was the year that I started to try and think seriously about what I want to do. I’ve discovered that there is only one thing I want to do: whatever I want, when I want. I want to be flexible enough to try out various paths and then decide what area I enjoy most.  I do love my animation course, don’t get me wrong, but the initial reason I signed up for it is no longer an interest to me. That said, the course is still completely relevant and I will try to push the projects which I enjoy most, as hard as possible.

Christmas Drawing

Not such a ‘Big Christmas Draw’ this year, though I did get a very important drawing done. A few years ago I was asked by a family friend’s son to draw Spiderman, while we were on holiday. I said ‘yeah sure, I’ll draw one as soon as I get home’. It kept getting put off and I was getting a bit worried about what they would expect after such a length of time.  Just before Christmas, I spent the best part of a day doing a few poses for him on an A3 sheet.

Below are some of the other sketches I did over Christmas.


Bring on 2010.

Experimental Animation: Pixilation

The last project hand-in before Christmas – an experimental animation. This was definitely going to be the project with the widest range of results from the animation group. Whether it be playing with sand, cutting up paper or just running around with a pirate ship, nobody really knew what to expect.

Gareth building the ship.

I’ll get this in early, because it pretty much sets the tone for how this project really went. It was very last minute, the whole thing including post-production was completely in an afternoon. Only the pirate ship itself was created before then, possibly even a whole month before (sitting in the garage). Although completing the project only a few days before deadline was not intentional, the cheap feel of the boat and the animation itself was something we had hoped to use. I think in that case, the spontaneity may even of worked in our favor…

At the earliest stage we had planned to include a lot more (in fact something completely different). The original idea was to take the ship almost straight down to the beach, and then have a battle with either an armed fortress or another ship, then have the original ship sink into the sand. By the time our ideal (last chance) animating day came around, no more props could be quickly prepared, nor a tested animatic. We just went with it and decided to have a little fun.

Some interesting things that we encountered along the way: Rain, battery life and dog shit. As you can imagine, cardboard doesn’t handle rain that well. We started to lose pieces of it quite early on. By the time we had taken the final photo on the beach, it could barely be held together. We also discovered that batteries drained very quickly, so we had to buy more. That is what sparked the idea for the actor-swap at the Spar shop. I think I used 10 AA batteries in total.

Also, Gareth managed to get dog shit all over the front of the boat. Didn’t mention that highlight in the Production Report though. You can watch the final animation below.

YouTube Preview Image

Final Thoughts

Overall I think we were quite relieved with the result, after panicking a lot before going out, thinking that we wouldn’t get enough footage for our audio clip. I think the frame rate works for the way we shot it, and the ship itself gave an amusing feel and was appropriate for our animation. It was quick, cheap and a lot of fun. Though it seems like me and Gareth are the only two who find it funny… if you did, at all, then leave a comment.

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Royzy's Art and Design Blog Roll is a blog about creative work by myself and others which inspire me. It's current focus is Digital Animation, but also tries to cover other art and design topics I am interested in, such as web design, illustration, graphic design and concept art. Click here to find a little out about Roy.

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