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Negotiated Brief – Environment Research

Posted on May 25, 2010
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We are already a few weeks into the new term and things seem a little hectic, since we have a hand-in of some sort every week from now until the end of term. Even though I’ve been in the studio 10 until 6/7pm each day, it is still manages to pile up.

For the negotiated brief, I made sure to collect up plenty of reference material for study and inspiration. Most annoyingly, I managed to lose all of what I had initially collected (probably the equivalent of what is below), due to me forgetting that some studio computers may occasionally not save anything after logging off.

Desert

Plenty of rocks, sand, tents, barrels and maybe even a few temples. Perhaps a few vehicles for show, since deserts can be pretty, umm, deserted. I think as far as video games go, this sort of environment possibly requires a little more thought to stay interesting and varied.

Desert Inspiration Collection 1

Desert Inspiration Collection 2

Jungle

Potentially the most difficult to reproduce, it will be interesting to see what kind of jungle concepts come out of this project. I reckon plenty of custom brushes will need to be made for these. I’ve haven’t really made any before, so I will test a few out.

Jungle Inspiration Collection 1

Jungle Inspiration Collection 2

Snow

I’d of liked to think this would be the easiest to reproduce, except once I tried, I realised that light bouncing off and through the snow is quite difficult to accomplish. Hopefully a few studies will help me get a better understanding of what is going on.

Snow Inspiration Collection 1

Snow Inspiration Collection 2

I will possibly need to do some prop research as well, but it will depend on what type of locations I decide to go for. Until then I will do some short practice studies, to get into the flow of things and help me understand the environments a little better.

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    Just graduated from a BA Digital Animation Degree and currently spending my evenings generating content to put into a animation and game design portfolio.

    I currently work full-time making colour separations for a screen printing studio in sunny Cornwall.

    A job in games is hopefully next on the cards.

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