• About
  • Portfolio
  • Blog
  • Archives
  • Contact

What is Character?

Posted on Oct 18, 2009
1 Comment

Character has a lot of meanings depending on the context, but in this case we are talking about character in animation principles. It’s about what builds strong character and creates something believable.

You can apply character to anything.

Character is all those little things we take for granted every day, it is built on the way we move, the way we interact. It can range from talking with hand gestures, to how you hold a pen. Emotions have an great effect on a person’s character. In fact, it is usually these influenced changes in character which may lead to someone asking you this question. Are you ok?

We all have very different characteristics to one another, whether they be subtle or exaggerated. Myself, for example, have an apparently distinctive walking stride. I also tend to relax in very uncomfortable looking arm positions. These sort of things you may not even notice yourself, but it is what other people will identify you by.

In narrative of almost any sort, not just animation, providing well-rounded and complex characterization is what gives the audience a sense of realism. The traits which your character show are what makes them believable. If they are weak and underdeveloped, the results will be flat and uninspiring.

Giving character is a huge task for any animator and requires a great deal of development and understanding of the character. Remember, it isn’t about the way they look: at the end of the day, you should be able to transfer that character’s mind into any human (or inhuman) shell and still be able to recognise them by their actions.

  • Share this:
  • Share







Comment for What is Character?

Advertees  Oct 18, 2009

This post should be linked to the uncanny valley. This is where the animators seeking the hyper real seem to slip up big time, and where the likes of pixar manage to produce characters with real depth and complexity. The result is robots and toys that you can identify with, and hyper real human creations which we sniff out immediately due to their 2 dimensional characters.





Leave a Reply

  Cancel Reply

  • Site being rebuilt

    I’m currently rebuilding the site, hence all the broken bits.

    Follow @Royzy

  • Recent Posts

    • Moved House – Still No Internet
    • The Demonisation of Video Games by the Media
    • Working on a New Portfolio
    • Where is your final major, lolz?
    • The End of My Degree
  • Recent Tweets

    • First batch of boards due to be finished February 20th; probably available end of month. | http://t.co/Buw6G70O
    • @BaconJacob I really hope it turns into a word eventually. SSSSHIIINY.
    • Then animation will come in, and it'll all go to shit. | Separable Subsurface Scattering (Real Time) - http://t.co/i0RmLvCq
    • @mattluxton I'm guessing 12.12.12 is the release and not the beta
    • @BenNewmanArt haha yeah that sounds about right. All it took was the mention of nipple tassels, and half of my friends bought sketchbooks.



  • About

    Just graduated from a BA Digital Animation Degree and currently spending my evenings generating content to put into a animation and game design portfolio.

    I currently work full-time making colour separations for a screen printing studio in sunny Cornwall.

    A job in games is hopefully next on the cards.

  • Recent Tweets

    • First batch of boards due to be finished February 20th; probably available end of month. | http://t.co/Buw6G70O
    • @BaconJacob I really hope it turns into a word eventually. SSSSHIIINY.
    • Then animation will come in, and it'll all go to shit. | Separable Subsurface Scattering (Real Time) - http://t.co/i0RmLvCq
  • Contact




  • About
  • Portfolio
  • Blog
  • Archives
  • Contact
© 2012 Roy Nottage