
Last week’s task was to re-familiarise ourselves with the principles of animation, by creating another walk cycle. I have also been continuing with my sketchbook work for the Conversations project. Walk Cycle Despite slowly building disdain for 3D (creating it, not watching it), I decided to animate my walk with it. I find 3D much [...]

Character has a lot of meanings depending on the context, but in this case we are talking about character in animation principles. It’s about what builds strong character and creates something believable. Character is all those little things we take for granted every day, it is built on the way we move, the way we interact. [...]

So we begin our second year of digital animation at Falmouth. Myself and a few friends did try to get involved with the fresher’s events, but it isn’t quite the same when you aren’t, umm, freshers. Aside from that, it appears to a continuation of what we had learnt in the first year. Biggest change [...]
Animation Principles Animation Theory Complete Sketchbooks Digital Animation Digital Art Digital Painting Drawing Environment Design Gaming Miscellaneous Motion Studies Storyboards Web Design / Develop.